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Showing posts with label Movies. Show all posts
Showing posts with label Movies. Show all posts

Monday, August 3, 2009

GI JOE - THE RISE OF COBRA

Stephen Sommers' GI Joe: The Rise of Cobra manages to almost perfectly replicate the experience you had as a pre-teen playing with your action figures in the back yard. Like a kid banging his toys together and blowing them up with firecrackers, Sommers has made a movie that's just a series of action set pieces strung together with a minimal amount of exposition, stopping only to catch his breath and to move the story along far enough to get to the next action set piece. And damn if it doesn't work.

Watching GI Joe it's impossible not to think 'This should not work,' but somehow it all does. Sommers really nails the tone perfectly - he's created a kind of pop art madhouse, a movie whose lineage includes Danger: Diabolik (it's important to note I'm not comparing quality here), Flash Gordon and maybe a visit from the straight faced aspects of the Roger Moore James Bond. The silliness inherent in the concept is embraced - GI Joe is a multinational team with a miles deep secret base in the desert, a resident ninja, a fleet of subs and planes and helicopters and suits of power armor that they only bother to use once. Sommers thankfully resists the urge to grit the film up, but he also usually resists the urge to wink too broadly at the audience; more than once GI Joe plays like a parody of itself but mostly the film understands that we're all in on it and just proceeds from there.

There are a couple of things that Sommers gets very right, and a few that he gets very wrong. Perhaps his smartest move was hiring fairly good actors for roles that don't really require so much acting. Channing Tatum, Joseph Gordon Levitt, Christopher Eccleston, Jonathan Pryce, Dennis Quaid, Sienna Miller - these are actors who bring a certain amount of class and reality even to characters based on a toy line, and while none of them are in danger of being accused of serious thespianism in this film, they're all having fun while keeping the film grounded in enjoyable characters.

Sommers next best move was knowing how to shoot action scenes (especially since they make up 70% of the film's running time). Unlike this summer's travesty Transformers: Revenge of the Fallen, GI Joe clues the viewer in on the geography of action scenes, it allows us to follow the choreography and it generally lets us know what the fuck is going on. It's a sad statement on action movies today when I get excited that a movie allows me to see who is hitting who. The action scenes in GI Joe are almost uniformly excellent, starting with the first - a real-world special ops team futilely battles against the science-fantasy forces of Cobra - and going throughout. The standout is the car chase through the streets of Paris; the amount of damage and death in this sequence is stunning; GI Joe shows a casual disregard for human life that would make Bad Boys II upset. Sommers makes the scenes distinct, and the film takes us from aerial battles to undersea battles (with the physics of space battles, and with shots and action stolen from sources like Battlestar Galactica and Star Wars) to all kinds of one on one fighting. The movie even features flashbacks to the youth of Storm Shadow and Snake Eyes, and has little kids beating the shit out of each other with nunchucks! That alone makes the film worth seeing, in my opinion. Perhaps the most amazing thing about the action is that Sommers keeps it up throughout; only in the film's final minutes do you start to feel action fatigue, and that's because you've spent fifteen minutes in a multi-front major battle that would wear anyone out.

I really appreciated the fact that each action scene has moments for each of the main Joes; too often in a team movie like this the hero steps up front while everybody else seemingly watches him, but Sommers and screenwriters Stuart Beattie, David Elliot and Paul Lovett make sure that each of the Joes has something to do in any given action scene, even if it's just Breaker shouting into a headset. This really crystallizes in the final battle, which keeps everybody busy in believable, exciting ways.

The plot, such as it is, resembles that of the original cartoon. Motivations seem to boil down to being good or being bad, and I don't fully get the roundabout aspects of what arms dealing, super weapon creating baddie Destro is trying to accomplish. Then again, he's essentially a Bond villain on steroids, and over-elaborate plans with multiple opportunities to be defeated are a hallmark of his ilk. The film has a number of reveals, each more obvious than the last, but eventually that becomes part of the fun. GI Joe is riddled with employees who have tight, personal bonds with the enemy, and nobody seems to mind.

But those tight, personal bonds never overwhelm the film's resounding desire to keep shooting guns and blowing things up. Watching the Comic Con trailer for Sony's 2012 I lamented that while a film as filled with money shots as that trailer would be amazing, the real movie will be filled with mind-numbing domestic drama. GI Joe has no patience for that sort of shit, and is content to be constantly ramping up to or quickly cooling down from money shots. And many of the money shots are really violent - heads are pierced, exploded, and chopped off. Hundreds, if not thousands, die (just barely) off screen, while dozens upon dozens of Cobra guys (or I guess proto-Cobra guys, as the terrorist group only becomes Cobra at the end) meet their maker at the hands, bullets, shuriken, blades and other explosives of our heroes. There's not much by way of blood, but Sommers has taken the gloves off and delivered the kind of serious ass-kicking PG-13 movie we haven't seen in a while.

Sadly he also delivers the cartoony CGI we have come to expect from him. Some shots in the print I saw tonight looked frankly unfinished, and I hope for his sake that's the case. But even many obviously finished shots looked pretty terrible. Contextually the unreality of some of the FX shots worked for me - Sommers has made a big cartoon, and looking cartoony isn't that big of a sin - but too many scenes were muted due to overly obvious, cheap CG effects.

And while Sommers has done some excellent casting (double props for hiring the stunningly hot Rachel Nichols to play Scarlett, by the way), he also partially dropped the ball. Marlon Wayans isn't just irritating as comic relief Ripcord, he's downright unbelievable in the role. Every time Wayans opened his mouth I cringed; thankfully the movie rarely spends too much time on his unfunny bon mots and just keeps pumping along to the next explosion or crash.

Is GI Joe: Rise of Cobra the kind of silly fun you'll like? The litmus test, I think, comes when Duke and Ripcord, two new GI Joe recruits, are introduced to the team's secret underground lair, The Pit. As they take an elevator down through the many, many levels of the facility, all sorts of 'daily life for GI Joe' scenes take place, ranging from guys rappelling randomly into the shot, explosions going off to a giant firing range lake (and the glass encased sub facility beneath it). This scene feels like panels from the Larry Hama GI Joe comic come to life (very literally, as this sequence also appeared in the comic), but it's so silly and so over the top and so much about what a 9 year old might think would be in the cool underground base of a group like GI Joe that it sums up the entire movie.

If I was 10 years old, GI Joe would be one of the best movies I had ever seen. As a grown up it's one of the better summer movies; a delightfully light, fun and action-packed kick in the ass.

Friday, July 17, 2009

Shooting of Quantum of Solace suspended after second car crash.

Quantum Of Solace set, Lake Garda, Italy

Maybe it’s Murphy’s law, maybe it’s the road around Lake Garda, but just days after a stunt man and his DBS ended up in the aforementioned lake, two of his colleagues crashed an Alfa Romeo 159 into a production truck. The passenger made it fine, but the driver is said to be in critical condition. Let’s hope for the best for him. A human life is worth more than a car, whatever the make is (that’s our reaction to some inconsiderate reactions we saw on some websites).

The filming as been stopped while the scene is under investigation. The driver was experienced, but the road is windy and dangerous for this kind of high speed scenes: “They chose this road because it is full of curves and tunnels. It will give the film a lot of impact,” said Marco Girardi, spokeman for the town of Limone sul Garda.

Iron Man 2 already officially announced for 2010!

Which car for Iron Man 2?

Marvel Studios has unveiled today its schedule until April 30, 2010, including a sequel for its first sel-founded box-office success. This comes right after the fantastic success of Iron Man, which grossed $102 million over its first four days.

Thursday, July 16, 2009

From screens to road: Chinese fan transforms Chevy Cruze into Bumblebee

Bumblebee's little brother.

Bumblebee's little brother.

What do you do if you love the Camaro from Michael Bay’s Transformers but can’t afford or can’t wait for it to be available in dealerships? Well if you’re really, really passionate you look at other cars that could fit the bill and you get to work. That’s what happened to a Chinese fan who bought a Chevy Cruze (at least its from the same brand) and transformed it into a Bumblebee look-alike. From the look of it the owner not only worked on the exterior but also made some mechanical modifications and it’s faithful to its sibling.. Might be a bit geeky, but the effort is appreciated.

New Camaro microsite features exclusive Bumblebee section

revenge_of_the_fallen_camaro

Despite GM’s financial turmoil, the launch of the Camaro is in full steam and the video section of the dedicated website focuses on the new Transformers: Revenge of the Fallen movie.

But, of course, if you’re a real die-hard fan you’ll be waiting for the upcoming Bumblebee edition of the Camaro!

TLC’s Street Ride reveals custom truck for Stallone’s The Expendables

the_expendables

Street Customs, the TLC show starring Ryan Friedlinghaus and his crew from West Coast Customs in Corona (CA) recently had a huge opportunity: create a custom truck for Sly’s next movie, The Expendables (2010).
Shot most notably in New Orleans, the movie has an impressive cast of action movie stars such as Arnold Schwarzenegger, Mickey Rourke, Jason Statham, Sylvester Stallone, Jet Li, Forest Whitaker, Dolph Lundgren and UFC champion Randy Couture.

First Ryan shows up at Sylvester’s office to show him some sketches for his 1955 Ford F100. Sly is impressed and decides to go for the 50’s style Merc grill design. He loves the idea of a vintage truck with modern capabilities, one that would be able to endure a “wild chase with Dolph Lundgren”. The truck has neat tricks up its sleeve, like hidden compartments for guns.
Ryan is then off to work and produce 3 similar trucks: 1 hero car that Sly will drive after the movie, 1 stunt car that will end up in a crash and 1 green screen truck that only needs to look similar on the outside.

It’s a real treat to see a movie car being made, and also to get to see the legendary Edelbrock facilities when Ryan goes there to check on the 421 hp custom built by their experts down in Torrance (CA), with a visit by Vic Edelbrock himself.

It was surprising to see them try and figure out the interior design as they go, instead of following the design of a concept artist, but the truck looks pretty darn good at the end!

New Weaponizers show kicks ass on Discovery Channel

weaponizers

We always thought it would be fun to build a car a la Mad Max, but using that car to shoot at other remote-controlled vehicles with REAL weapons seemed like a wild dream… until we heard about Discovery Channel’s new show, Weaponizers. It pitches two teams of fabricators against each other, using old clunkers as a base to fit a given set of weapons… The result is explosive and some of the vehicles would have looked real good in movies.Tune in soon!

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